Quote

They build fortifications out of stone and iron. They forget that both break under enough pressure.”

Wuf-jaw


core Directory

Character DetailOperational Value
Ancestry & HeritageHuman Dromaar (Half-Orc)
BackgroundSaboteur
Class & LevelBarbarian 7
Archetype / racketAnimal Instinct (Wolf) / Monk Dedication
Movement Speed35 ft
Languages KnownCommon, Orcish

ability Scores

STRDEXCONINTWISCHA
+4 (18)+3 (16)+4 (18)+0 (10)+2 (14)+0 (10)

defensive & Vital Profile

  • Hit Points: 127 / 127

  • Armor Class: 28 (Expert) — Equipped: +1 resilient explorer’s clothing (Dex Mod Cap: +5)

  • Fortitude Save: +18 (Master) — Juggernaut: Successes are treated as critical successes instead.

  • Reflex Save: +12 (Trained)

  • Will Save: +13 (Expert)

  • Perception: +15 (Expert)

offensive Capabilities & Strikes

Combat Modifiers

  • Rage (11 temp HP, +2 dmg, 10 rounds/use): Add temporary hit points and additional damage to melee strikes when enraged.
  • Quick-Tempered: Free action triggered when rolling initiative to gain entry-level combat responsiveness.
  • Brutality: Enhances weapon critical specialization effects.
  • Furious Footfalls: Increases speed components during rage sequences.
Weapon / StrikeAttack BonusDamage ProfileProperties & Custom Traits
Jaws+162d12+11 PTrip, Unarmed, Melee Crit Damage: ×2 + 1d4 pers bleed + crit spec, +1d6 Spir
Astral striking flashing spark+162d8+8 SForceful, Nonlethal, Sweep, Unarmed, +1d6 Spir (Scales up to 2d8+12 S)
+1 returning striking chakram+152d8+6 SThrown 20 ft, Returning, Range 20 ft
+1 striking shortsword (Stored)+162d6+7 PAgile, Finesse, Versatile S
Javelin+141d6+6 PThrown 30 ft
Fist+162d6+7 BAgile, Finesse, Nonlethal, Unarmed, Melee Crit Damage: ×2 + 1d4 pers bleed + crit spec, +1d6 Spir
Blasting stone, moderate+152d4+2 SoThrown 20 ft, Splash 2 So, deafened DC 20, Bomb, Consumable
Frost vial, moderate+152d6+2 CThrown 20 ft, Splash 2 C, -10ft Speed penalty, Bomb, Cold
Dread ampoule, moderate+152d6+2 MentThrown 20 ft, Splash 2 Ment, frightened 1 (frightened 2 on crit), Bomb, Mental

skills Portfolio

  • Master: Athletics (+18)

  • Expert: None

  • Trained: Acrobatics (+13), Intimidation (+9), Engineering Lore (+9), Nature (+13), Stealth (+12), Survival (+11), Thievery (+12)

  • Untrained: Arcana (+0), Crafting (+0), Deception (+0), Diplomacy (+0), Medicine (+2), Occultism (+0), Performance (+0), Religion (+2), Society (+0)

feats & Special Talents

barbarian & Monk Combat Feats

  • Animal Skin: Increases item bonus to AC while unarmored and raging.

  • Bashing Charge (2 Actions): Sprint forward to smash through physical barriers or doors using Athletics proficiency.

  • Furious Finish (1 Action): End your rage early to pour everything into an ultimate strike.

  • Sudden Charge (2 Actions): Stride twice and make a melee Strike.

  • Crushing Grab: Apply 4 Bludgeoning damage when successfully grappling an opponent.

  • Stoked Flame Stance (1 Action): Enter a specialized agile fire stance when unarmored.

ancestry & General Feats

  • Orc Ferocity (1/day) [Reaction]: Avoid dropping unconscious once per day when reduced to 0 HP.

  • Titan Wrestler: Disarm, Grapple, Reposition, Shove, or Trip creatures up to two sizes larger than you.

  • Bloody Blows: Unarmed strikes inflict persistent bleed damage on critical hits.

  • Iron Fists: Enhances baseline unarmed capability.

  • Toughness: Grants additional maximum health and optimizes recovery checks.

  • Concealing Legerdemain: Hide small objects using Thievery proficiency.

  • Intimidating Glare: Demoralize enemies visually without requiring linguistic comprehension.

  • Ancestral Paragon: Gain an additional low-level ancestry feat option.