Quote
They build fortifications out of stone and iron. They forget that both break under enough pressure.”

core Directory
| Character Detail | Operational Value |
|---|---|
| Ancestry & Heritage | Human Dromaar (Half-Orc) |
| Background | Saboteur |
| Class & Level | Barbarian 7 |
| Archetype / racket | Animal Instinct (Wolf) / Monk Dedication |
| Movement Speed | 35 ft |
| Languages Known | Common, Orcish |
ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 (18) | +3 (16) | +4 (18) | +0 (10) | +2 (14) | +0 (10) |
defensive & Vital Profile
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Hit Points: 127 / 127
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Armor Class: 28 (Expert) — Equipped: +1 resilient explorer’s clothing (Dex Mod Cap: +5)
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Fortitude Save: +18 (Master) — Juggernaut: Successes are treated as critical successes instead.
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Reflex Save: +12 (Trained)
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Will Save: +13 (Expert)
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Perception: +15 (Expert)
offensive Capabilities & Strikes
Combat Modifiers
- Rage (11 temp HP, +2 dmg, 10 rounds/use): Add temporary hit points and additional damage to melee strikes when enraged.
- Quick-Tempered: Free action triggered when rolling initiative to gain entry-level combat responsiveness.
- Brutality: Enhances weapon critical specialization effects.
- Furious Footfalls: Increases speed components during rage sequences.
| Weapon / Strike | Attack Bonus | Damage Profile | Properties & Custom Traits |
|---|---|---|---|
| Jaws | +16 | 2d12+11 P | Trip, Unarmed, Melee Crit Damage: ×2 + 1d4 pers bleed + crit spec, +1d6 Spir |
| Astral striking flashing spark | +16 | 2d8+8 S | Forceful, Nonlethal, Sweep, Unarmed, +1d6 Spir (Scales up to 2d8+12 S) |
| +1 returning striking chakram | +15 | 2d8+6 S | Thrown 20 ft, Returning, Range 20 ft |
| +1 striking shortsword (Stored) | +16 | 2d6+7 P | Agile, Finesse, Versatile S |
| Javelin | +14 | 1d6+6 P | Thrown 30 ft |
| Fist | +16 | 2d6+7 B | Agile, Finesse, Nonlethal, Unarmed, Melee Crit Damage: ×2 + 1d4 pers bleed + crit spec, +1d6 Spir |
| Blasting stone, moderate | +15 | 2d4+2 So | Thrown 20 ft, Splash 2 So, deafened DC 20, Bomb, Consumable |
| Frost vial, moderate | +15 | 2d6+2 C | Thrown 20 ft, Splash 2 C, -10ft Speed penalty, Bomb, Cold |
| Dread ampoule, moderate | +15 | 2d6+2 Ment | Thrown 20 ft, Splash 2 Ment, frightened 1 (frightened 2 on crit), Bomb, Mental |
skills Portfolio
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Master: Athletics (+18)
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Expert: None
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Trained: Acrobatics (+13), Intimidation (+9), Engineering Lore (+9), Nature (+13), Stealth (+12), Survival (+11), Thievery (+12)
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Untrained: Arcana (+0), Crafting (+0), Deception (+0), Diplomacy (+0), Medicine (+2), Occultism (+0), Performance (+0), Religion (+2), Society (+0)
feats & Special Talents
barbarian & Monk Combat Feats
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Animal Skin: Increases item bonus to AC while unarmored and raging.
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Bashing Charge (2 Actions): Sprint forward to smash through physical barriers or doors using Athletics proficiency.
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Furious Finish (1 Action): End your rage early to pour everything into an ultimate strike.
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Sudden Charge (2 Actions): Stride twice and make a melee Strike.
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Crushing Grab: Apply 4 Bludgeoning damage when successfully grappling an opponent.
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Stoked Flame Stance (1 Action): Enter a specialized agile fire stance when unarmored.
ancestry & General Feats
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Orc Ferocity (1/day) [Reaction]: Avoid dropping unconscious once per day when reduced to 0 HP.
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Titan Wrestler: Disarm, Grapple, Reposition, Shove, or Trip creatures up to two sizes larger than you.
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Bloody Blows: Unarmed strikes inflict persistent bleed damage on critical hits.
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Iron Fists: Enhances baseline unarmed capability.
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Toughness: Grants additional maximum health and optimizes recovery checks.
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Concealing Legerdemain: Hide small objects using Thievery proficiency.
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Intimidating Glare: Demoralize enemies visually without requiring linguistic comprehension.
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Ancestral Paragon: Gain an additional low-level ancestry feat option.