Character Profile

Ancestry & HeritageHuman (Versatile Human, Adopted Orc)
Class & LevelFighter 8
PlayerBrian
CampaignProphecy and Balance
Image

Core Statistics

  • Strength: 19 (+4)

  • Dexterity: 10 (+0)

  • Constitution: 18 (+4)

  • Intelligence: 14 (+2)

  • Wisdom: 10 (+0)

  • Charisma: 14 (+2)

  • Perception: +14 (Master, DC 24) (+2 circumstance bonus to Initiative via Battlefield Surveyor)

  • Speed: 20 ft (Base 25 ft, -5 ft Armor Penalty)

  • Bulk: 14.39 / 19 (Encumbered)

  • Money: 676 pp, 61 gp, 3 sp, 2 cp

  • Languages: Common, Orcish (implied by Adopted Orc heritage)

Skills

  • Master: Crafting (+17), Athletics (+17) (Titan Wrestler allows combat maneuvers on creatures up to two sizes larger)
  • Trained: Acrobatics (+10), Deception (+12), Diplomacy (+12), Intimidation (+13), Nature (+10), Occultism (+12), Stealth (+10), Smithy Lore (+12), Warfare Lore (+12)
  • Untrained (with Untrained Improvisation): Arcana (+10), Medicine (+10), Religion (+10), Society (+10), Survival (+10), Thievery (+10), and various Lores (all +10, adding half level to untrained skills).

Combat & Defenses

  • Hit Points: 120 / 120
  • Armor Class: 29 (Trained) (+2 with Shield Raised)
  • Key Saves:
    • Fortitude Save: +17 (Expert, DC 27)
    • Reflex Save: +16 (Expert, DC 26)
    • Will Save: +13 (Expert, DC 23) (+1 status bonus vs. fear from Marshal Dedication; successes vs. fear become Critical Successes from Bravery)

Melee Strikes

  • Irixi’s Tool (Relic Melee): +21 (3d8+7/10/13 Piercing + 1d6 Force). Master proficiency. Unique, Relic, Shifting, Impactful (DC 27 Fort), Forceful, Sweep. Crit: Double persistent damage + 1d6 Electricity to 2 targets within 10ft.
  • Buzzsaw Axe (Melee): +19 (3d8+6 Slashing). Expert proficiency. +2 Potency, Greater Striking, Sweep.
  • Trident (Melee): +19 (3d8+6 Piercing). Expert proficiency. +2 Potency, Returning, Greater Striking, Thrown (20 ft).
  • Shield Boss w/ Spikes (Melee): +19 (3d6+6 Bludgeoning). Expert proficiency. +2 Potency, Greater Striking, Fearsome, Rooting (DC 23), Attached. Crit: Frightened 1.
  • Fist (Unarmed): +17 (1d4+6 Bludgeoning). Agile, Finesse, Nonlethal, Unarmed.

Ranged Strikes

  • Trident (Ranged): +15 (3d8+6 Piercing, Range 20 ft). Expert proficiency. +2 Potency, Returning, Greater Striking.
  • Hand Crossbow (Ranged): +14 (3d6 Piercing + 1d4 Spirit, Range 120 ft). Trained proficiency. +3 Potency, Greater Striking, Repeating, Fearsome, Earthbinding, Unholy. Crit: Frightened 1.

Defenses & Shielding

  • Armor: Rooster’s Plate (Unique Magical Plate) - AC +7, Bulwark, Resilient & Advancing Runes. Resistances: Piercing 3. (Advancing Free Action: If an action reduced an enemy to 0 HP, immediately Advance.)
  • Shield: Shield Boss w/ Spikes - AC +2, Hardness: Standard-Grade Adamantine, Current HP: 56. (Lesser Retaliation Free Action: Once per hour, when Shield Block a melee Strike, deal 4d4 Force damage (DC 20 basic Reflex) to attacker.)

Abilities & Feats

Class & Ancestry Abilities

  • Battlefield Surveyor / Mastery: Master of initiative and tactical deployment; specialized in Swords (Fighter Weapon Mastery).
  • Reactive Strike (Reaction): Strike a creature within reach using a manipulate/move action, ranged attack, or leaving a square.
  • Orc Ferocity (1/day Reaction): Avoid being reduced to 0 HP once per day when you would otherwise drop.

Archetypes & General Feats

  • Marshal Archetype: Marshal Dedication, Inspiring Marshal Stance (15-ft emanation aura), Cadence Call (1/minute flourish).
  • Bastion Archetype: Bastion Dedication, Nimble Shield Hand (wield items while holding shield), Reactive Shield, Aggressive Block.
  • Dandy Archetype: [[Lie to Me]], [[Influence Rumor]].
  • Skill & General Feats: Group Coercion, Hefty Hauler, Intimidating Glare, Quick Jump, Titan Wrestler, Magical Crafting, Untrained Improvisation.

Inventory & Equipment

  • Net Wealth: 676 pp, 61 gp, 3 sp, 2 cp
  • Bulk: 14.39 / 19 (Encumbered)

Worn & Invested Items

  • Bracelet of Dashing (+10 ft speed activation)
  • Crafter’s Eyepiece
  • Lifting Belt (Assisted Lift activation)
  • Ring of Fire Resistance (Fire Resistance 5)
  • Tattoo: One Hundred Victories
  • Wind at Your Back

Consumables & Tools

  • Potions: Moderate Healing Potions (x12, heals 3d8+10 HP), Lesser Healing Potions (x3, heals 2d8+5 HP).
  • Other: Decanter of Endless Water, Runestones (x2), Energy Mutagen (Moderate - Fire) (x1).

Extradimensional Storage

  • Spacious Pouch I: Backpack, 50ft Rope, Flint & Steel, 2 Weeks Rations, Bedroll, 5 Torches, Waterskin, Soap, Fishing Tackle, 2x Bomb/Trap Books, Repair Toolkit, Climbing Kit, Grappling Hook, Basic Crafter’s Book, High-Fashion Fine Clothing (x2).
  • Spacious Pouch III: Dagger.

Character Biography

Rooster Van Damage is a Human (Versatile Human, Adopted Orc) Fighter of Level 8, with a background as a Martial Disciple. He is known for his extensive regional reputations, being Admired by Helga / Seaside Rest (16), Bianca (15), and Manarola (15), and Liked by Dutchess Vernazza (7) and Spezia (5).

Other Assets

Armored Carriage

  • Rarity: Rare
  • Mounted Artillery: 2x Heavy Ballistas

Sailing Ship

  • Runes Attached: Greater Preserving (Cleanse Cuisine 1/day)
  • Mounted Artillery: 3x Heavy Ballistas
  • Ammunition: 60x Ballista bolts
  • Onboard Cargo: Ship crafting forge, 6x Greater Ropes of Climbing.