Quote
“A quick blade, a steady trigger, and a shadow to vanish into. That’s all the leverage I need.”

Core Directory
| Character Detail | Operational Value |
|---|---|
| Ancestry & Heritage | Elf (Whisper Elf) |
| Background | Martial Disciple |
| Class & Level | Rogue 7 |
| Archetype / racket | Ruffian |
| Movement Speed | 35 ft |
| Languages Known | Common, Draconic, Elven, Goblin, Orcish |
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 (14) | +4 (18) | +1 (12) | +3 (16) | +1 (12) | +2 (14) |
Defensive & Vital Profile
- Hit Points: 69 / 69
- Armor Class: 25 (Trained) — Equipped: +1 Leather Lamellar (Dex Mod Cap: +4)
- Fortitude Save: +10 (Trained)
- Reflex Save: +17 (Master) — Evasive Reflexes: Successes are treated as critical successes instead.
- Will Save: +12 (Expert)
- Perception: +16 (Master) — Whisper Elf: Gains a +2 circumstance bonus to Seek an undetected creature that you can hear within 30 ft.
Offensive Capabilities & Strikes
Combat Modifiers
- Sneak Attack: Deals an extra 2d6 precision damage to off-guard targets.
- Surprise Attack: On the first round of combat, if you rolled Stealth or Deception for initiative, creatures that haven’t acted yet are off-guard to you.
- Deny Advantage: You aren’t off-guard to flanking, hidden, or undetected creatures of 7th level or lower.
| Weapon / Strike | Attack Bonus | Damage Profile | Properties & Custom Traits |
|---|---|---|---|
| +1 Striking Wounding Rapier | +16 | 2d6+4 P | Finesse, Disarm, Deadly d8, Wounding (+1d6 persistent bleed; double persistent damage on a crit) |
| Revolver (Custom Ranged) | +16 | 2d6+2 P | Range 40 ft, Concussive, Deadly, Repeating |
| +1 Striking Longbow | +16 | 2d8+2 P | Range 100 ft, Deadly d10, Volley 30 |
| Dagger (Melee/Ranged) | +15 | 1d4+4 P | Finesse, Agile, Thrown 10 ft, Versatile S |
| Fist | +15 | 1d4+4 B | Finesse, Agile, Nonlethal, Unarmed |
Skills Portfolio
- Master: Acrobatics (+18)
- Expert: Athletics (+14), Deception (+13), Society (+14), Stealth (+16)
- Trained: Crafting (+12), Diplomacy (+11), Intimidation (+11), Medicine (+10), Nature (+10), Occultism (+12), Performance (+11), Thievery (+13), Warfare Lore (+12)
- Untrained: Arcana (+3), Religion (+1)
Feats & Special Talents
Rogue & Gunslinger Combat Feats
- Tumble Behind: Successfully tumbling through an enemy’s space makes them off-guard to your next melee attack this turn.
- Underhanded Assault (2 Actions): Capitalize on cover/