"They think a shadow operation is all about brute force and bleeding out in the dark. How boorish. They completely forget that a flawless infiltration is just like a theater premiere: you captivate the front row, slip in through the wings, and leave them screaming before the curtain falls."

Purrzhya

Core Directory

Character DetailOperational Value
Ancestry & HeritageFlexible Catfolk
BackgroundEntertainer
Class & LevelBard 8
Archetype / racketMaestro Muse / Swashbuckler Dedication (Battledancer) / Acrobat Dedication
Movement Speed30 ft
Languages KnownCommon, Amurrun, Elven, Fey

Ability Scores

STRDEXCONINTWISCHA
+0 (10)+4 (18)+3 (16)+2 (14)-1 (8)+4 (19)

Defensive & Vital Profile

  • Hit Points: 96 / 96

  • Armor Class: 25 (Trained) — Equipped: +1 quenching explorer’s clothing (Dex Mod Cap: +5)

  • Fortitude Save: +13 (Trained) — Well-Versed: +1 circumstance bonus vs. auditory, illusion, linguistics, sonic, or visual effects.

  • Reflex Save: +16 (Expert) — Well-Versed: +1 circumstance bonus vs. auditory, illusion, linguistics, sonic, or visual effects.

  • Will Save: +11 (Expert) — Well-Versed: +1 circumstance bonus vs. auditory, illusion, linguistics, sonic, or visual effects.

  • Perception: +11 (Expert)

  • Focus Points: 2 / 2

  • Hero Points: 3 / 3

Offensive Capabilities & Strikes

Combat Modifiers

  • Panache (DC 29): Gained via Battledancer performance style execution (Performance) or Tumble Through sequences. Unlocks specialized bravado capabilities.
  • Stylish Combatant (DC 24): Grants a +1 circumstance bonus to Performance checks while using the Battledancer style or executing Tumble Through.
  • Lingering Composition (Free Action): Spend a focus point to extend the active duration of your composition cantrips (up to 3 or 4 rounds).
  • Leading Dance (1 Action): Bravado, Move. Dance adjacent to a foe and make a Performance check vs. Will DC to force them out of position or render them off-guard.
  • Tumbling Strike (1 Action): Flourish, Move. Tumble through an enemy’s space seamlessly to execute an off-guard melee Strike.
  • Land on Your Feet: Catfolk agility reduces falling damage metrics and allows you to always land upright.
Weapon / StrikeAttack BonusDamage ProfileProperties & Custom Traits
+1 striking flaming dancer’s spear+15 / +10 / +52d6 P + 1d6 FReach 10 ft, Backswing, Finesse, Sweep, Versatile B (+1d10 persistent fire on crit)
Dagger+14 / +10 / +61d4 PAgile, Finesse, Thrown 10 ft, Versatile S (Ranged: 1d4 P)
Rapier+14 / +9 / +41d6 PDeadly d8, Disarm, Finesse
Sling+14 / +9 / +41d6 BRange 50 ft, Propulsive
Fist+14 / +10 / +61d4 BAgile, Finesse, Nonlethal, Unarmed

Skills Portfolio

  • Master: Acrobatics (+18), Performance (+18)

  • Expert: Thievery (+16)

  • Trained: Athletics (+10), Deception (+14), Diplomacy (+14), Theater Lore (+12), Occultism (+12), Society (+12), Stealth (+14), Survival (+9)

  • Untrained: Arcana (+2), Crafting (+2), Intimidation (+4), Medicine (-1), Nature (-1), Religion (-1)

  • Situational Modifiers: Flexible Catfolk provides a +1 circumstance bonus to Escape checks (Acrobatics/Athletics).

Spells Portfolio

  • Occult Spell DC: 26 | Spell Attack Modifier: +16

Composition Focus Spells & Composition Cantrips

  • Counter Performance [Reaction] (Focus 4): Protect allies within a 60-foot emanation against visual or auditory hazards using a Performance check.

  • Lingering Composition [Free Action] (Focus 4): Extend cantrip compositions dynamically based on a Performance performance metric.

  • Courageous Anthem (Cantrip 4): 1 Action. Grant allies within a 60-foot emanation a +1 status bonus to attack rolls, damage rolls, and saves vs. fear.

  • Dirge of Doom (Cantrip 4): 1 Action. Looming aura inflicts the frightened 1 condition on all enemies within a 30-foot emanation without a save.

  • Triple Time (Cantrip 4): 1 Action. Injects a +10 ft status bonus to movement speeds for allies within a 60-foot emanation.

Occult Spell Slots

  • 4th Rank: Chromatic Armor, Variable Gravity (Signature), Vision of Death (8d6 Mental, DC 26 Will)

  • 3rd Rank: Haste (Signature), Heroism, Levitate

  • 2nd Rank: Dispel Magic (Signature), Invisibility, Mirror Image

  • 1st Rank: Charm (Signature), Enfeeble, Force Barrage, Soothe (1d10+4 Healing)

  • Cantrips (At-Will): Daze, Guidance, Musical Accompaniment, Telekinetic Projectile (5d6 B), Warp Step

Feats & Special Talents

Bard & Archetype Combat Feats

  • Maestro Muse: Dedication to perfect choreography and composition orchestration loops.

  • Swashbuckler Dedication: Access to Panache, the Battledancer performance focus, and speed acceleration elements.

  • Acrobat Dedication: Automatically scales Acrobatics to Master, providing specialized infiltration avenues.

  • Basic Flair & Advanced Flair: Acquired bonus martial feats (Focused Fascination, Leading Dance).

  • Leading Dance: Force enemies across the battlefield under theatrical performance loops.

  • Tumbling Strike: High-speed combat displacement that strikes right through enemy perimeters.

  • Well-Versed: Fortified mental baseline provides defensive resilience against illusionary or auditory hazards.

Ancestry & General Feats

  • Cat’s Luck (1/day) [Free Action]: Triggered on a failed Reflex save to completely re-roll the fortune outcome.

  • Lucky Break: Combine your catlike reflexes to overcome structural skill check failures cleanly.

  • Fleet: Baseline structural adjustment optimizing standard traversal speeds.

  • Kip Up [Free Action]: Instantly stand from a prone position without spending actions or drawing reactions.

  • Graceful Leaper: Execute broad jumps or vertical clearings calculated off your master Acrobatics metric instead of Athletics.

  • Acrobatic Performer: Gracefully mask standard performance checks with intricate physical acrobatics.

  • Fascinating Performance: Command the absolute attention of surrounding target observers.

  • Nimble Crawl / Steady Balance: Rapidly traverse tight crawls prone and automatically upgrade standard balancing checks to critical successes.