"They build thick walls and lock iron doors. They completely forget to check what is already hiding in their shadows."

Prahs Tatexam

Core Directory

Character DetailOperational Value
Ancestry & HeritageRazortooth Goblin
BackgroundCriminal
Class & LevelRogue 7 (Thief)
Archetype / racketSwashbuckler Dedication (Battledancer) / Ranger Dedication
Movement Speed30 ft
Languages KnownCommon, Goblin, Orcish

Ability Scores

STRDEXCONINTWISCHA
+0 (10)+4 (19)+3 (16)+1 (12)+1 (12)+3 (16)

Defensive & Vital Profile

  • Hit Points: 65 / 83 (Current / Max)

  • Armor Class: 25 (Trained) — Equipped: +1 resilient shadow studded leather (Dex Mod Cap: +3) | Shield: Minor reinforcing hide shield (+2 AC, Hardness 6, HP 64)

  • Fortitude Save: +15 (Trained) — Wary Disarmament: +2 circumstance bonus vs. traps/devices triggered while disarming.

  • Reflex Save: +20 (Master) — Evasive Reflexes: Successes are treated as critical successes instead. Includes +2 vs traps via Wary Disarmament.

  • Will Save: +15 (Expert) — Includes +2 vs traps via Wary Disarmament.

  • Perception: +14 (Master) — Hunt Prey: +2 circumstance bonus to Seek hunted prey.

Offensive Capabilities & Strikes

Combat Modifiers

  • Sneak Attack (4d6): Inflict extra precision damage to off-guard targets.
  • Panache (DC 28): Gained via Battledancer execution (Performance) or Tumble Through. Grants +5 ft status speed bonus and Precise Strike capability.
  • Precise Strike (+1 / +1d6): Adds extra precision damage while maintaining Panache (+1 regular, or +1d6 on a Finisher finisher execution).
  • Surprise Attack: When rolling Deception or Stealth for initiative, creatures who haven’t acted yet are off-guard to you.
  • Deny Advantage: You cannot be flanked by creatures of your level or lower.
  • Analyze Weakness (1 Action): Spend an action after a successful Recall Knowledge check to add +2d6 precision damage to your next Sneak Attack.
  • Hunt Prey (1 Action): Designate a target to gain a +2 circumstance bonus to Track or Seek them.
Weapon / StrikeAttack BonusDamage ProfileProperties & Custom Traits
+1 fearsome striking dogslicer+16 / +12 / +82d6+7 SAgile, Backstabber, Finesse, Goblin, Relic, Fearsome (Frightened 1 on crit)
+1 striking flaming hand crossbow+16 / +11 / +62d6+2 P +1d6 FRange 60 ft, Flaming (+1d10 persistent fire on crit)
Striking dagger (Stored)+15 / +11 / +72d4+6 PAgile, Finesse, Thrown 10 ft, Versatile S (Ranged damage: 2d4+2 P)
Jaws+15 / +10 / +51d6+6 PFinesse, Unarmed, Razortooth Heritage trait
Fist+15 / +11 / +71d4+6 BAgile, Finesse, Nonlethal, Unarmed

Skills Portfolio

  • Master: Thievery (+16)

  • Expert: Acrobatics (+14), Deception (+14), Performance (+15), Stealth (+15)

  • Trained: Athletics (+8), Diplomacy (+12), Intimidation (+12), Underworld Lore (+10), Medicine (+10), Occultism (+10), Religion (+10), Society (+10), Survival (+10)

  • Untrained: Arcana (+1), Crafting (+1), Nature (+1)

Feats & Special Talents

Rogue & Archetype Combat Feats

  • Swashbuckler Dedication: Access to Panache, Battledancer performance style, and speed styles.

  • Ranger Dedication: Grants the Hunt Prey action targeting exploration tracking and hunting sequences.

  • Basic Finisher: Allows the spending of Panache to execute a high-damage finisher blow.

  • Finishing Precision: Retain a portion of precision damage even when missing a Finisher strike.

  • Tumble Behind: Tumbling through an enemy’s space automatically renders them off-guard to your attacks.

  • Analyze Weakness: Study identified targets to maximize weakpoint damage outputs.

  • Flashy Dodge [Reaction]: Quickly raise defensive values when targeted by a visible attack string.

  • Charmed Life [Reaction]: Apply a luck-driven circumstance bonus to a saving throw before rolling.

Ancestry & General Feats

  • Goblin Weapon Familiarity: Cultural training unlocking complex goblin armaments like the dogslicer.

  • Kneecap (1 Action): Strike a foe’s lower limbs to reduce their movement speed capabilities.

  • Assurance (Acrobatics & Thievery): Forego d20 fortune rolls to guarantee stable, calculation-based check results (Acrobatics: 21, Thievery: 23).

  • Experienced Smuggler: Keep items concealed safely from inspections and casual structural searches.

  • Pickpocket: Steal small objects effortlessly without provoking standard observation checks.

  • Quiet Allies: Combine stealth footprints with party members during infiltration routines.

  • Shadow Mark: Follow targets cleanly through urban terrain using specialized tracking angles.

  • Tumbling Theft: Snatch an item off an opponent seamlessly as part of a Tumble Through motion.

  • Wary Disarmament: Grants an AC and saving throw bonus (+2 circumstance) vs traps triggered during disarm attempts.