"They build thick walls and lock iron doors. They completely forget to check what is already hiding in their shadows."

Core Directory
| Character Detail | Operational Value |
|---|---|
| Ancestry & Heritage | Razortooth Goblin |
| Background | Criminal |
| Class & Level | Rogue 7 (Thief) |
| Archetype / racket | Swashbuckler Dedication (Battledancer) / Ranger Dedication |
| Movement Speed | 30 ft |
| Languages Known | Common, Goblin, Orcish |
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +0 (10) | +4 (19) | +3 (16) | +1 (12) | +1 (12) | +3 (16) |
Defensive & Vital Profile
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Hit Points: 65 / 83 (Current / Max)
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Armor Class: 25 (Trained) — Equipped: +1 resilient shadow studded leather (Dex Mod Cap: +3) | Shield: Minor reinforcing hide shield (+2 AC, Hardness 6, HP 64)
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Fortitude Save: +15 (Trained) — Wary Disarmament: +2 circumstance bonus vs. traps/devices triggered while disarming.
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Reflex Save: +20 (Master) — Evasive Reflexes: Successes are treated as critical successes instead. Includes +2 vs traps via Wary Disarmament.
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Will Save: +15 (Expert) — Includes +2 vs traps via Wary Disarmament.
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Perception: +14 (Master) — Hunt Prey: +2 circumstance bonus to Seek hunted prey.
Offensive Capabilities & Strikes
Combat Modifiers
- Sneak Attack (4d6): Inflict extra precision damage to off-guard targets.
- Panache (DC 28): Gained via Battledancer execution (Performance) or Tumble Through. Grants +5 ft status speed bonus and Precise Strike capability.
- Precise Strike (+1 / +1d6): Adds extra precision damage while maintaining Panache (+1 regular, or +1d6 on a Finisher finisher execution).
- Surprise Attack: When rolling Deception or Stealth for initiative, creatures who haven’t acted yet are off-guard to you.
- Deny Advantage: You cannot be flanked by creatures of your level or lower.
- Analyze Weakness (1 Action): Spend an action after a successful Recall Knowledge check to add +2d6 precision damage to your next Sneak Attack.
- Hunt Prey (1 Action): Designate a target to gain a +2 circumstance bonus to Track or Seek them.
| Weapon / Strike | Attack Bonus | Damage Profile | Properties & Custom Traits |
|---|---|---|---|
| +1 fearsome striking dogslicer | +16 / +12 / +8 | 2d6+7 S | Agile, Backstabber, Finesse, Goblin, Relic, Fearsome (Frightened 1 on crit) |
| +1 striking flaming hand crossbow | +16 / +11 / +6 | 2d6+2 P +1d6 F | Range 60 ft, Flaming (+1d10 persistent fire on crit) |
| Striking dagger (Stored) | +15 / +11 / +7 | 2d4+6 P | Agile, Finesse, Thrown 10 ft, Versatile S (Ranged damage: 2d4+2 P) |
| Jaws | +15 / +10 / +5 | 1d6+6 P | Finesse, Unarmed, Razortooth Heritage trait |
| Fist | +15 / +11 / +7 | 1d4+6 B | Agile, Finesse, Nonlethal, Unarmed |
Skills Portfolio
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Master: Thievery (+16)
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Expert: Acrobatics (+14), Deception (+14), Performance (+15), Stealth (+15)
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Trained: Athletics (+8), Diplomacy (+12), Intimidation (+12), Underworld Lore (+10), Medicine (+10), Occultism (+10), Religion (+10), Society (+10), Survival (+10)
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Untrained: Arcana (+1), Crafting (+1), Nature (+1)
Feats & Special Talents
Rogue & Archetype Combat Feats
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Swashbuckler Dedication: Access to Panache, Battledancer performance style, and speed styles.
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Ranger Dedication: Grants the Hunt Prey action targeting exploration tracking and hunting sequences.
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Basic Finisher: Allows the spending of Panache to execute a high-damage finisher blow.
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Finishing Precision: Retain a portion of precision damage even when missing a Finisher strike.
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Tumble Behind: Tumbling through an enemy’s space automatically renders them off-guard to your attacks.
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Analyze Weakness: Study identified targets to maximize weakpoint damage outputs.
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Flashy Dodge [Reaction]: Quickly raise defensive values when targeted by a visible attack string.
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Charmed Life [Reaction]: Apply a luck-driven circumstance bonus to a saving throw before rolling.
Ancestry & General Feats
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Goblin Weapon Familiarity: Cultural training unlocking complex goblin armaments like the dogslicer.
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Kneecap (1 Action): Strike a foe’s lower limbs to reduce their movement speed capabilities.
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Assurance (Acrobatics & Thievery): Forego d20 fortune rolls to guarantee stable, calculation-based check results (Acrobatics: 21, Thievery: 23).
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Experienced Smuggler: Keep items concealed safely from inspections and casual structural searches.
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Pickpocket: Steal small objects effortlessly without provoking standard observation checks.
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Quiet Allies: Combine stealth footprints with party members during infiltration routines.
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Shadow Mark: Follow targets cleanly through urban terrain using specialized tracking angles.
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Tumbling Theft: Snatch an item off an opponent seamlessly as part of a Tumble Through motion.
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Wary Disarmament: Grants an AC and saving throw bonus (+2 circumstance) vs traps triggered during disarm attempts.