"They build high walls and narrow corridors to catch us. They completely forget that the open sky belongs to no one, and shadows climb just as fast as I do."

Hiro Jushin

Core Directory

Character DetailOperational Value
Ancestry & HeritageRagdyan Vanara
BackgroundHounded Thief
Class & LevelMonk 8
Archetype / racketAcrobat Dedication
Movement Speed40 ft
Languages KnownCommon, Vanaran

Ability Scores

STRDEXCONINTWISCHA
+1 (12)+4 (19)+3 (16)+0 (10)+3 (16)+1 (12)

Defensive & Vital Profile

  • Hit Points: 110 / 110

  • Armor Class: 27 (Expert) — Equipped: +1 explorer’s clothing (Dex Mod Cap: +5)

  • Fortitude Save: +15 (Expert)

  • Reflex Save: +18 (Master) — Path to Perfection: Successes are treated as critical successes instead.

  • Will Save: +15 (Expert)

  • Perception: +15 (Expert)

  • Focus Points: 2 / 2

  • Hero Points: 3 / 3

Offensive Capabilities & Strikes

Combat Modifiers

  • Flurry of Blows (1 Action): Flourish. Combine two unarmed strikes into a single rapid combat sequence.
  • Mystic Strikes: Unarmed strikes bypass standard resistances as if they were magical weapons.
  • Stunning Blows (DC 24): Foes hit by your Flurry of Blows must succeed on a Fortitude save or become stunned.
  • Crane Stance (1 Action): Enter a specialized unarmored fighting stance. Grants a +1 circumstance bonus to AC and lowers the multi-attack penalty for your crane wing strikes.
  • Wild Winds Stance (1 Action - Focus Spell): Unleash cutting wind arcs, modifying your unarmed range parameters into slicing atmospheric lines.
  • Inner Upheaval (1 Action - Focus Spell): Manipulate inner vital energy signatures to alter active target profiles.
  • Prehensile Tail: Use your tail to retrieve or manipulate objects without requiring fully empty hands.
Weapon / StrikeAttack BonusDamage ProfileProperties & Custom Traits
Fist+17 / +13 / +92d6+3 BAgile, Finesse, Nonlethal, Unarmed, Magical (via +1 striking handwraps)
Dart+16 / +12 / +81d4+3 PAgile, Thrown 20 ft (Range: 20 ft)

Skills Portfolio

  • Master: Acrobatics (+18), Thievery (+18)

  • Expert: Athletics (+13) — Climbing Tail: +2 to Climb checks.

  • Trained: Underworld Lore (+10), Performance (+11), Stealth (+14)

  • Untrained: Arcana (+0), Crafting (+0), Deception (+1), Diplomacy (+1), Intimidation (+1), Medicine (+3), Nature (+3), Occultism (+0), Religion (+3), Society (+0), Survival (+3)

Feats & Special Talents

Monk & Archetype Combat Feats

  • Acrobat Dedication: Automatically scales your Acrobatics skill capability to Master and opens high-mobility evasion angles.

  • Qi Spells: Unlocks access to spiritual monk energy reserves and your initial pool of focus techniques.

  • Wild Winds Initiate: Grants access to the cutting ranged capabilities of the Wild Winds Stance.

  • Crane Flutter [Reaction]: Intercept incoming strikes dynamically while fighting defensively in Crane Stance.

  • Dodge Away [Reaction]: Spend a reaction when targeted by a melee attack to safely slip away, shifting your position and increasing your defenses.

  • Contortionist: Squeeze through highly restrictive blockades and narrow structural vents seamlessly.

  • Tumbling Strike (1 Action): Flourish. Evade straight through a foe’s space via an Acrobatics check, hitting them with an off-guard melee strike on a success.

Ancestry & General Feats

  • Climbing Tail / Combat Climber: Frees your hands up during vertical ascents and keeps you from being caught flat-footed while climbing structures.

  • Acrobatic Performer: Swap performance checks for theatrical physical stunts using your master Acrobatics proficiency.

  • Tumbling Theft: Pickpocket small objects right off an active foe’s belt while tumbling cleanly past them.

  • Graceful Leaper: Calculate standard jump distances using your Acrobatics metric instead of Athletics.

  • Dirty Trick: Blind or disorient adjacent targets temporarily via quick sleight-of-hand movements.

  • Pickpocket: Snatch hidden items from guards or targets effortlessly without triggering routine notices.

  • Quick Squeeze / Steady Balance: Speed up tight structural bypasses and automatically upgrade balance successes to critical successes.

  • Fascinating Performance: Draw crowd focus away from team members during perimeter entries.

  • Ragdya’s Revelry [Reaction]: A divine/racial trick triggered once per day when an adjacent enemy misses you, forcing an annoying disruption loop onto them.

  • Rousing Splash (Innate Cantrip): At-Will divine cantrip. Cleanse toxic substances or provide brief mental focus insulation to a target within 60 feet.