They build their empires across the wilds. They forget that nature always reclaims its territory, one hidden snare at a time.

Grigory Rostova

Core Directory

Character DetailOperational Value
Ancestry & HeritageVersatile Human
BackgroundHunter
Class & LevelRanger 7
Archetype / EdgeSnarecrafter / Beastmaster Dedication / Precision Edge
Animal CompanionDimitri (Badger Minion)
Movement Speed25 ft
Languages KnownCommon, Dwarven, Elven, Goblin, Orcish

Ability Scores

STRDEXCONINTWISCHA
+0 (10)+4 (19)+3 (16)+3 (16)+2 (14)+0 (10)

Defensive & Vital Profile

  • Hit Points: 99 / 99

  • Armor Class: 26 (Trained) — Equipped: +2 swallow-spike shadow leather armor (Dex Mod Cap: +4)

  • Fortitude Save: +14 (Expert)

  • Reflex Save: +17 (Master) — Natural Reflexes: Successes are treated as critical successes instead.

  • Will Save: +13 (Expert)

  • Perception: +15 (Master) — Hunt Prey: +2 circumstance bonus to Seek hunted prey.

  • Focus Points: 2 / 2

  • Hero Points: 3 / 3

Offensive Capabilities & Strikes

Combat Modifiers

  • Precision Edge (1d8): The first time you hit your hunted prey on your turn, you deal an additional 1d8 precision damage.
  • Hunt Prey (1 Action): Designate a single creature within your line of sight as your prey to gain tracking, seeking, and combat bonuses.
  • Gravity Weapon (1 Action - Focus Spell): Primal focus power. For 1 minute, the first weapon strike you make each round deals additional status damage (+4 damage for striking weapons).
  • Hunted Shot (1 Action): Flourish. Make two ranged attacks against your hunted prey using a reload 0 weapon. Combine damage for resistances.
  • Hunter’s Aim (2 Actions): Concentrate. Make a precise ranged attack against your hunted prey with a +2 circumstance bonus, completely ignoring concealed flat checks.
  • Trackless Journey: You leave no footprints or signs of your passage through natural terrain unless you choose to.
Weapon / StrikeAttack BonusDamage ProfileProperties & Custom Traits
+1 corrosive longbow+16 / +11 / +61d8+2 P + 1d6 ARange 100 ft, Deadly d10, Volley 30, Corrosive (+1d10 P / 1d6 acid on crit)
+1 striking flyssa+16 / +12 / +82d6+2 SAgile, Finesse, Versatile P
+1 striking dagger+16 / +12 / +82d4+2 PAgile, Finesse, Thrown 10 ft, Versatile S (Ranged: 2d4+2 P)
Bola+15 / +10 / +51d6+2 BNonlethal, Ranged Trip, Thrown 20 ft
Fist+15 / +11 / +71d4+2 BAgile, Finesse, Nonlethal, Unarmed
Swallow-Spike (Command Attack)+0 / -5 / -102d6 P1 Action. Activated while held immobilized; strikes internal grasp.
Swallow-Spike (Spikes)+0 / -5 / -102d6 P1 Action. Triggered reaction/activation when grabbed or engulfed.

Skills Portfolio

  • Master: Crafting (+16), Butchering Lore (+16)

  • Expert: Stealth (+16)

  • Trained: Acrobatics (+13), Arcana (+12), Athletics (+9), Tanning Lore (+12), Medicine (+11), Nature (+11), Occultism (+12), Survival (+11), Thievery (+13)

  • Untrained: Deception (+0), Diplomacy (+0), Intimidation (+0), Performance (+0), Religion (+2), Society (+3)

Feats & Special Talents

Ranger & Archetype Combat Feats

  • Beastmaster Dedication: Form a powerful bond with an animal companion, granting you tactical minion coordination.

  • Snarecrafter Dedication: Allows the utilization of Survival instead of Crafting for trap mechanics. Can deploy formulas cleanly out of wilderness resources.

  • Initiate Warden: Unlocks vital focus capabilities, granting access to Warden spells.

  • Snare Crafting: Allows the rapid formulation and engineering of structural mechanical traps.

  • Surprise Snare (3 Actions): Rapidly deploy a single snare formula directly onto an adjacent square during an active combat round.

  • Remote Trigger: Securely detonate or spring your crafted snares from a safe tactical distance.

  • Snare Hopping (2 Actions - Focus Spell): Teleport a snare you constructed to another valid space within a 10-foot range boundary.

Ancestry & General Feats

  • Natural Ambition: Human drive allows the acquisition of a bonus 1st-level class feat during initialization.

  • General Training: Grants an extra general feat slot selection.

  • Additional Lore: Enhances and autoscales specialized subcategory expertise (Butchering Lore).

  • Magical Crafting: Provides capabilities to embed, alter, and forge magical properties and runes into equipment.

  • Improvise Tool: Work efficiently on mechanical installations without incurring penalties from lacking a standard artisan toolkit.

  • Schooled in Secrets: Decipher underground signals, codes, and hidden community interactions seamlessly.

  • Survey Wildlife: Spend time studying tracks and environments to discover local fauna populations and threats.

  • Tame Animal / Train Animal: Befriend wild targets and spend downtime teaching them fundamental baseline commands.

Companion Profile: Dimitri

Companion Core & Senses

  • Type: Badger (Minion) | Level: 7

  • Speed: 20 ft, Burrow 15 ft, Climb 15 ft

  • Senses: Low-Light Vision, Scent (imprecise) 30 feet

  • Support Benefit: Support (Badger) — When commanded to support, Dimitri’s proximity causes your attacks to rend targets, inflicting persistent bleed loops or disabling positioning.

Vital Metrics & Defenses

  • Hit Points: 64 / 64

  • Armor Class: 22 (Trained) — Equipped: Light barding (Dex Mod Cap: +5)

  • Fortitude Save: +11 (Trained)

  • Reflex Save: +11 (Trained)

  • Will Save: +11 (Trained)

Natural Armaments

  • Jaws: +11 / +6 / +1 (Melee) | Damage: 1d8+2 P | Unarmed

  • Claw: +11 / +7 / +3 (Melee) | Damage: 1d6+2 S | Agile, Unarmed