They build their empires across the wilds. They forget that nature always reclaims its territory, one hidden snare at a time.

Core Directory
| Character Detail | Operational Value |
|---|---|
| Ancestry & Heritage | Versatile Human |
| Background | Hunter |
| Class & Level | Ranger 7 |
| Archetype / Edge | Snarecrafter / Beastmaster Dedication / Precision Edge |
| Animal Companion | Dimitri (Badger Minion) |
| Movement Speed | 25 ft |
| Languages Known | Common, Dwarven, Elven, Goblin, Orcish |
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +0 (10) | +4 (19) | +3 (16) | +3 (16) | +2 (14) | +0 (10) |
Defensive & Vital Profile
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Hit Points: 99 / 99
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Armor Class: 26 (Trained) — Equipped: +2 swallow-spike shadow leather armor (Dex Mod Cap: +4)
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Fortitude Save: +14 (Expert)
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Reflex Save: +17 (Master) — Natural Reflexes: Successes are treated as critical successes instead.
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Will Save: +13 (Expert)
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Perception: +15 (Master) — Hunt Prey: +2 circumstance bonus to Seek hunted prey.
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Focus Points: 2 / 2
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Hero Points: 3 / 3
Offensive Capabilities & Strikes
Combat Modifiers
- Precision Edge (1d8): The first time you hit your hunted prey on your turn, you deal an additional 1d8 precision damage.
- Hunt Prey (1 Action): Designate a single creature within your line of sight as your prey to gain tracking, seeking, and combat bonuses.
- Gravity Weapon (1 Action - Focus Spell): Primal focus power. For 1 minute, the first weapon strike you make each round deals additional status damage (+4 damage for striking weapons).
- Hunted Shot (1 Action): Flourish. Make two ranged attacks against your hunted prey using a reload 0 weapon. Combine damage for resistances.
- Hunter’s Aim (2 Actions): Concentrate. Make a precise ranged attack against your hunted prey with a +2 circumstance bonus, completely ignoring concealed flat checks.
- Trackless Journey: You leave no footprints or signs of your passage through natural terrain unless you choose to.
| Weapon / Strike | Attack Bonus | Damage Profile | Properties & Custom Traits |
|---|---|---|---|
| +1 corrosive longbow | +16 / +11 / +6 | 1d8+2 P + 1d6 A | Range 100 ft, Deadly d10, Volley 30, Corrosive (+1d10 P / 1d6 acid on crit) |
| +1 striking flyssa | +16 / +12 / +8 | 2d6+2 S | Agile, Finesse, Versatile P |
| +1 striking dagger | +16 / +12 / +8 | 2d4+2 P | Agile, Finesse, Thrown 10 ft, Versatile S (Ranged: 2d4+2 P) |
| Bola | +15 / +10 / +5 | 1d6+2 B | Nonlethal, Ranged Trip, Thrown 20 ft |
| Fist | +15 / +11 / +7 | 1d4+2 B | Agile, Finesse, Nonlethal, Unarmed |
| Swallow-Spike (Command Attack) | +0 / -5 / -10 | 2d6 P | 1 Action. Activated while held immobilized; strikes internal grasp. |
| Swallow-Spike (Spikes) | +0 / -5 / -10 | 2d6 P | 1 Action. Triggered reaction/activation when grabbed or engulfed. |
Skills Portfolio
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Master: Crafting (+16), Butchering Lore (+16)
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Expert: Stealth (+16)
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Trained: Acrobatics (+13), Arcana (+12), Athletics (+9), Tanning Lore (+12), Medicine (+11), Nature (+11), Occultism (+12), Survival (+11), Thievery (+13)
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Untrained: Deception (+0), Diplomacy (+0), Intimidation (+0), Performance (+0), Religion (+2), Society (+3)
Feats & Special Talents
Ranger & Archetype Combat Feats
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Beastmaster Dedication: Form a powerful bond with an animal companion, granting you tactical minion coordination.
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Snarecrafter Dedication: Allows the utilization of Survival instead of Crafting for trap mechanics. Can deploy formulas cleanly out of wilderness resources.
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Initiate Warden: Unlocks vital focus capabilities, granting access to Warden spells.
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Snare Crafting: Allows the rapid formulation and engineering of structural mechanical traps.
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Surprise Snare (3 Actions): Rapidly deploy a single snare formula directly onto an adjacent square during an active combat round.
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Remote Trigger: Securely detonate or spring your crafted snares from a safe tactical distance.
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Snare Hopping (2 Actions - Focus Spell): Teleport a snare you constructed to another valid space within a 10-foot range boundary.
Ancestry & General Feats
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Natural Ambition: Human drive allows the acquisition of a bonus 1st-level class feat during initialization.
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General Training: Grants an extra general feat slot selection.
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Additional Lore: Enhances and autoscales specialized subcategory expertise (Butchering Lore).
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Magical Crafting: Provides capabilities to embed, alter, and forge magical properties and runes into equipment.
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Improvise Tool: Work efficiently on mechanical installations without incurring penalties from lacking a standard artisan toolkit.
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Schooled in Secrets: Decipher underground signals, codes, and hidden community interactions seamlessly.
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Survey Wildlife: Spend time studying tracks and environments to discover local fauna populations and threats.
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Tame Animal / Train Animal: Befriend wild targets and spend downtime teaching them fundamental baseline commands.
Companion Profile: Dimitri
Companion Core & Senses
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Type: Badger (Minion) | Level: 7
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Speed: 20 ft, Burrow 15 ft, Climb 15 ft
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Senses: Low-Light Vision, Scent (imprecise) 30 feet
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Support Benefit: Support (Badger) — When commanded to support, Dimitri’s proximity causes your attacks to rend targets, inflicting persistent bleed loops or disabling positioning.
Vital Metrics & Defenses
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Hit Points: 64 / 64
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Armor Class: 22 (Trained) — Equipped: Light barding (Dex Mod Cap: +5)
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Fortitude Save: +11 (Trained)
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Reflex Save: +11 (Trained)
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Will Save: +11 (Trained)
Natural Armaments
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Jaws: +11 / +6 / +1 (Melee) | Damage: 1d8+2 P | Unarmed
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Claw: +11 / +7 / +3 (Melee) | Damage: 1d6+2 S | Agile, Unarmed