Character Profile
Ancestry & Heritage Halfling (Twilight Halfling) Class & Level Druid 8 Player Jurney Campaign Prophecy and Balance Image
Core Statistics
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Strength: 8 (-1)
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Dexterity: 18 (+4)
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Constitution: 16 (+3)
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Intelligence: 14 (+2)
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Wisdom: 19 (+4)
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Charisma: 10 (+0)
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Perception: +16 (Expert, DC 26, +2 circumstance to Seek hidden or undetected creatures in 30 ft. due to Keen Eyes)
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Speed: 25 feet
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Bulk: 3.07 (Encumbered at 4, Overburdened at 9)
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Money: 87 pp, 5,630 gp, 3 sp, 7 cp
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Languages: Common, Dwarven, Elven, Halfling, Wildsong (Rare)
Skills
- Master: Acrobatics (+18), Nature (+20)
- Expert: Survival (+17), Fortitude (+16), Reflex (+17), Will (+17)
- Trained: Arcana (+12), Diplomacy (+12), Medicine (+14), Religion (+14), Stealth (+14)
- Untrained: Athletics (+7), Crafting (+10), Deception (+8), Intimidation (+8), Cold Terrain Lore (+10), Forest Lore (+12), Hills Lore (+10), Jungle Lore (+10), Mountain Lore (+12), Plains Lore (+12), Sea Lore (+10), Swamp Lore (+10), Water Terrain Lore (+10), Occultism (+10), Performance (+8), Society (+10), Thievery (+12)
Combat & Defenses
- Hit Points: 94 / 94
- Armor Class: 26 (Trained, +2 Potency resilient gliding electricity resistant blue dragonhide explorer’s clothing; +1 circumstance vs. electricity attacks/spells)
- Key Saves:
- Fortitude: +16 (Expert, DC 26, +2 circumstance vs. Shove/Trip/Prone effects, +1 circumstance vs. electricity attacks/spells)
- Reflex: +17 (Expert, DC 27, +2 circumstance vs. Shove/Trip/Prone effects, +1 circumstance vs. electricity attacks/spells)
- Will: +17 (Expert, DC 27, +1 circumstance vs. electricity attacks/spells)
Melee Strikes
- Don’s Sling Staff (Staff) (+1 Striking Corrosive): +11 / +6 / +1 (2d6-1 Bludgeoning + 1d6 Acid, Crit x2 + 1d6 Acid to armor or shield) - Halfling, Attack, Aura, Magical
- Fist: +15 / +11 / +7 (1d4-1 Bludgeoning, Crit x2) - Agile, Finesse, Nonlethal, Unarmed
Ranged Strikes
- Don’s Sling Staff (Sling) (+1 Striking Corrosive): +16 / +11 / +6 (2d10 Bludgeoning + 1d6 Acid, Range 80 ft, Crit x2 + 1d6 Acid to armor or shield) - Halfling, Attack, Magical, Rare
- Holy water (x2): +15 / +10 / +5 (1d6 Spirit + 1 Spirit splash, Range 20 ft, Crit x2, Splash 1) - Divine, Consumable, Holy, Splash, Thrown
Abilities & Feats
- Ancestry & Heritage: Keen Eyes (Halfling racial trait), Low-Light Vision, Cultural Adaptability, Halfling Weapon Familiarity, Adopted Ancestry, Twilight Halfling Heritage
- Class Abilities/Feats (Druid - Storm Order): Storm Order, Animal Empathy, Plant Empathy, Storm Born, Order Explorer, Reach Spell, Advanced Elemental Spell (Storm), Steadying Stone, Wind Caller
- Archetype Feats (Acrobat, Chronoskimmer): Acrobat Dedication, Chronoskimmer Dedication (DC 11), Guide the Timeline (1/day, DC 26 Will), Turn Back the Clock (1/day)
- General Feats: Battle Medicine, Consult the Spirits (Nature, 1/day), Forager, Shield Block, Skill Training (multiple), Untrained Improvisation
- Magic Item Abilities: Druid’s Crown - Cast Spell (Flowers, 1/day, DC 27 basic Reflex), Living Mantle - Druidic Secrets (1/day), Gliding - Glide (1/day), Resistance to Acid 5 (from Ring), Resistance to Fire 5 (from Ring), Resistance to Electricity 5 (from Armor)
- Focus Points: 3/3
- Hero Points: 2/3
Known Spells (Primal Tradition, Spell DC 26)
- Cantrips (Heightened to 4th Rank for Druid): Electric Arc, Healing Plaster, Light, Guidance, Vitality Lash
- 1st Rank: Charm, Chilling Spray, Fear
- 2nd Rank: Dispel Magic, Quench, Vomit Swarm
- 3rd Rank: Blindness, Crashing Wave, Lightning Bolt
- 4th Rank: Draw the Lightning, Grasp of the Deep, Rust Cloud
Inventory & Equipment
- Armor: +2 resilient gliding electricity resistant blue dragonhide explorer’s clothing
- Weapons: Don’s Sling Staff (+1 Striking Corrosive, Staff & Sling forms), Holy water (x2)
- Ammunition: Sling bullets (17)
- Magic Items: Magic Key with a bit of chain (mythril), Lista’s Lucky Lightning in a Bottle (Amulet), Druid’s crown (Flowers), Legerdemain handkerchief, Living Mantle, Healing potion, moderate (x2), Predictable silver piece, Ring of acid resistance, Ring of fire resistance, Spacious pouch II (containing: Backpack with Bedroll, 10x Chalk, 50ft Rope, 4x Rations (1 week), Soap, Flint and steel, 5x Torch, dwarven book from the safe in the fort, high-fashion fine clothing; Elixir of life, minor (infused); Best of the Raptor Feathers; Nice clothes for a dinner party; Fine Wine (35 gp value); 4x Scroll of ant haul; 4x Scroll of pest form; Super old bottle of red wine)
- General Gear: Primal symbol, Waterskin
Character Biography
Don Keydic is a Halfling with a background as a Scout. He is a worshiper of Hei Feng. He has a notable reputation: liked (+5) by the Sons of Cain, liked (+14) in Manarola, and admired (+15) in Sea Side Rest. He has also garnered attention (currently ignored) from Firestorm Keep and for his involvement in a “Forgotten Books Investigation (FBI)”, as well as for some unspecified knowledge. He possesses information related to the town of Spezia and a pirate named Fat Bart. Among his possessions are a dwarven book from a fort safe and various wines.
