Character Profile

Ancestry & HeritageHuman Aiuvarin (Half Elf)
Class & LevelChampion 8
PlayerJason
CampaignProphecy and Balance
Image

Core Statistics

  • Strength: 19 (+4)

  • Dexterity: 14 (+2)

  • Constitution: 14 (+2)

  • Intelligence: 10 (+0)

  • Wisdom: 12 (+1)

  • Charisma: 16 (+3)

  • Perception: +11 (Trained, DC 21)

  • Speed: 25 feet (implied, not explicitly stated but standard for humanoids with heavy armor)

  • Bulk: 14.39 / 19 (Encumbered)

  • Money: 48 pp, 4,946 gp, 8 sp, 9 cp

  • Languages: Common, Elven (implied by Aiuvarin heritage)

Skills

  • Master: Athletics (+18), Sailing Lore (+14)
  • Expert: Medicine (+13)
  • Trained: Diplomacy (+14, +1 item bonus from Diplomat’s Badge), Deception (+13), Arcana (+10, +1 circumstance to Identify/Decipher Magic), Nature (+11, +1 circumstance to Identify/Decipher Magic), Occultism (+10, +1 circumstance to Identify/Decipher Magic), Religion (+11, +1 circumstance to Identify/Decipher Magic), Society (+10), Survival (+11), Herbalism Lore (+10), Fortune-Telling Lore (+10)
  • Untrained: (Any not listed above, assumed +0 modifier from Intelligence or +1 for Wisdom, +3 for Charisma)

Combat & Defenses

  • Hit Points: 104 / 104
  • Armor Class: 29 (Expert, +1 Splint Mail, Dex Cap +1)
  • Key Saves:
    • Fortitude Save: +14 (Expert, DC 24) +1 circumstance vs. inhaled threats
    • Reflex Save: +12 (Trained, DC 22) +1 circumstance vs. inhaled threats
    • Will Save: +13 (Expert, DC 23) +1 circumstance vs. inhaled threats

Melee Strikes

  • Lista’s Fork (+1 Striking Holy Thrown, Two-Hand 1d10): +18 (2d10+6 Piercing + 1d4 Spirit) +1d6 Electricity + 1d6 persistent Vitality vs. undead. Crit: Double persistent damage + 1d6 Electricity to 2 targets within 10ft.
  • +2 Pacifying Striking Frost Adamantine Longsword (Holy, Magical): +18 (2d8+6 Slashing + 1d6 Cold). Crit: Slowed 1 (DC 24).
  • +1 Brilliant Striking Dawnsilver Warhammer (Holy, Magical, Shove): +17 (2d8+6 Bludgeoning) +1d4 Fire / +1d4 Spirit vs. fiends / +1d4 Vitality vs. undead. Brilliant (DC 29).
  • Fist: +16 (1d4+6 Bludgeoning). Agile, Finesse, Nonlethal, Unarmed.

Ranged Strikes

  • Lista’s Fork (Thrown 10 ft.): +16 (2d10+6 Piercing + 1d4 Spirit). Same traits/runes as melee, Range 10 ft.

Defenses & Shielding

  • Armor: +1 Splint Mail (AC +6, Dex Cap +1, Speed Penalty -5). Resistances: Piercing 3.
  • Shields:
    • Lesser Reinforcing Swordstealer Shield: AC +2, HP 72/72. Deflecting slashing, Archaic.
    • Lesser Reinforcing Steel Shield (x2): +2 AC, HP 72/72.

Abilities & Feats

Champion Abilities & Reactions

  • Liberating Step (Reaction): Trigger when an enemy damages, grabs, or restrains your ally (both in 15 ft. aura). Grant ally Resistance 10 to triggering damage. Ally can attempt a free check to escape or Step as a free action.
  • Champion’s Aura: 15-foot aura.
  • Blessed Shield: Enhanced shield capabilities.
  • Prophecy’s Pawn (Free Action): Trigger when you fail a saving throw, attack roll, or skill check to reroll (Fortune).

Archetypes & Class Feats

  • Sorcerer Dedication (Genie - Marid Bloodline): Grants Arcane spellcasting features.
  • Marshal Dedication: [[Inspiring Marshal Stance]] (Action 1) to aura-buff allies using Diplomacy.
  • Dandy Dedication: [[Lie to Me]], [[Influence Rumor]].
  • Tactical Feats: [[Quick Shield Block]], [[Unimpeded Step]], [[Desperate Prayer]] (1/day).

Spells & Focus Magic

  • Spell DC: 23
  • Spell Attack: +13
  • Tradition: Arcane / Divine (Champion Lay on Hands is Divine)

Focus Spells (3 Focus Points)

  • Lay on Hands (Rank 4): Heal 24 HP to a living creature or damage undead via touch. +2 AC bonus for 1 round.
  • Genie’s Veil (Reaction):: Trigger when a creature within 30 feet is attacked. Provide concealment.
  • Tidal Surge (1 Action): Target 1 creature within 60 feet. Force movement via water slam (DC 23 Defense).

Innate Cantrips (At-Will)

  • Detect Magic (Rank 4): 30-foot emanation area.
  • Prestidigitation (Rank 4): Minor environmental manipulations.
  • Ray of Frost (Rank 4): Ranged Spell Attack +13, Damage 5d4 Cold. Crit: –10-foot status penalty to Speed for 1 round.

Inventory & Equipment

  • Net Wealth: 48 pp, 4,946 gp, 8 sp, 9 cp
  • Bulk: 14.39 / 19 (Encumbered)

Consumables & Invested Items

  • Elixirs: Lesser Elixir of Life (x5, heals 3d6+6 HP, +1 bonus vs. diseases/poisons), Lesser Spiderfoot Brew (x1, spider climb modifications).
  • Potions: Lesser Healing Potion (x1, heals 2d8+5 HP).
  • Invested Gear: Diplomat’s Badge (allows Diplomat’s Bearing 1/day, DC 20 skill check), Silver Rod (emblazoned with holy tattoo symbol).

Mount

  • Warhorse: Carries bulk gear inside a Spacious Pouch II (Extradimensional).
    • Spacious Pouch II Contents: Floating four-person tent, fine high-fashion clothing, professional fishing tackle, climbing kit, crowbar, rope (50 ft), torches (x5), rations (2 weeks), jar of mushroom spores, and 10 pancake-sized mushrooms.

Companion

Raven (Familiar)

  • Name: Gullbert
  • Type: Minion / Seagull
  • Hit Points: 40 / 40
  • Armor Class: 29
  • Saves: Fort +14, Ref +12, Will +13
  • Perception: +11 (DC 21)
  • Speeds: Fly (Base), Swim 25 ft
  • Abilities: Low-Light Vision, Spell Delivery, Familiar Focus (1/day to restore 1 Focus Point to Dolan).
  • Skills: Acrobatics +11, Stealth +11. All other skills baseline +8 modifier.

Character Biography

Known among close confidants and cryptic prophecies as “The Chosen One,” Dolan Stormcutter’s life was shaped before he drew conscious breath.

Over twenty years ago, an infant Dolan was discovered in the frozen, perilous hinterlands of the Northern Wilderness, held within a dark redoubt by forces intending to shape him for ruin. A courageous adventuring band—including the Bizantian wizard Berkshire Hathaway—stormed the stronghold and rescued the child.

Understanding that relentless hunters and shadowy cabals would comb the mainland to reclaim the boy, Berkshire carried the infant across the oceans to the furthest edge of civilization: the tropical archipelago of the Floenry Isles. Dolan was placed in the fiercely independent cliffside republic of Vernazza on the island of Oen, growing to manhood sheltered behind its natural basalt defenses.

Under the discreet guidance of Berkshire (who took up secret residence in Vernazza’s Belforte Tower), Dolan grew into a formidable Champion, Marshal, and master mariner. Now at Level 8, Dolan stands as a beacon of martial defense, oblivious to the full scope of the cosmic balance that rests upon his shoulders as the ancient hunters begin to turn their gaze once more toward the southern seas.